| Description | Hierarchy | Fields | Methods | Properties |
type TAdTextureSurface = class(TAdRenderingSurface)
A surface object that allows you to render your graphics in a texture.
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constructor Create(ADraw:TAdDraw); override; |
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destructor Destroy; override; |
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procedure SetSize(AWidth, AHeight: integer); |
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function CanDraw:boolean; override; |
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property Image: TAdCustomImage read FImage; |
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property Texture: TAdRenderTargetTexture read FTexture; |
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constructor Create(ADraw:TAdDraw); override; |
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Creates an instance of TAdTextureSurface. | |
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destructor Destroy; override; |
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Destroys the instance of TAdTextureSurface | |
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procedure SetSize(AWidth, AHeight: integer); |
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Sets the size of the surface to a new value. Normally the surface has a size of 128x128 pixels. | |
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function CanDraw:boolean; override; |
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Returns whether graphic operations can be performed on the surface. | |
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property Image: TAdCustomImage read FImage; |
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Image object that can be used to draw the texture directly on another surface. | |
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property Texture: TAdRenderTargetTexture read FTexture; |
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Pointer on the texture, that contains the scene surface. | |