Description | Hierarchy | Fields | Methods | Properties |
type TBackgroundSprite = class(TSprite)
A sprite which draws the background of a scene.
![]() |
constructor Create(AParent:TSprite); override; |
![]() |
property Depth: single read FDepth write SetDepth; |
![]() |
property Tiled: boolean read FTile write FTile; |
![]() |
property Image: TAdImage read FImage write FImage; |
![]() |
property XTiles: integer read FXTiles write FXTiles; |
![]() |
property YTiles: integer read FYTiles write FYTiles; |
![]() |
property Center: boolean read FCenter write FCenter; |
![]() |
constructor Create(AParent:TSprite); override; |
Creates an instance of TBackgroundSprite |
![]() |
property Depth: single read FDepth write SetDepth; |
The virtual distance from the viewer. (May be a value bigger 0) |
![]() |
property Tiled: boolean read FTile write FTile; |
Defines whether the sprites is drawn patterned. |
![]() |
property Image: TAdImage read FImage write FImage; |
The image which is drawn |
![]() |
property XTiles: integer read FXTiles write FXTiles; |
The number of tiles in X direction if tiled is false. |
![]() |
property YTiles: integer read FYTiles write FYTiles; |
The number of tiles in Y direction if tiled is false. |
![]() |
property Center: boolean read FCenter write FCenter; |
Whether the background should be drawn in the center. |