Description | Hierarchy | Fields | Methods | Properties |
type TBackgroundSprite = class(TSprite)
A sprite which draws the background of a scene.
constructor Create(AParent:TSprite); override; |
property Depth: single read FDepth write SetDepth; |
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property Tiled: boolean read FTile write FTile; |
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property Image: TAdImage read FImage write FImage; |
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property XTiles: integer read FXTiles write FXTiles; |
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property YTiles: integer read FYTiles write FYTiles; |
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property Center: boolean read FCenter write FCenter; |
constructor Create(AParent:TSprite); override; |
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Creates an instance of TBackgroundSprite |
property Depth: single read FDepth write SetDepth; |
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The virtual distance from the viewer. (May be a value bigger 0) |
property Tiled: boolean read FTile write FTile; |
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Defines whether the sprites is drawn patterned. |
property Image: TAdImage read FImage write FImage; |
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The image which is drawn |
property XTiles: integer read FXTiles write FXTiles; |
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The number of tiles in X direction if tiled is false. |
property YTiles: integer read FYTiles write FYTiles; |
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The number of tiles in Y direction if tiled is false. |
property Center: boolean read FCenter write FCenter; |
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Whether the background should be drawn in the center. |