Description | Hierarchy | Fields | Methods | Properties |
type TAd2DRenderTargetTexture = class(TAd2dTexture)
An abstract class that represents a texture that can act as a render target.
procedure SetSize(AWidth, AHeight: integer; ABitDepth: TAdBitDepth); virtual; abstract; |
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procedure FlushMemory; virtual; abstract; |
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procedure SaveToBitmap(ABmp:TAd2dBitmap); virtual; abstract; |
procedure SetSize(AWidth, AHeight: integer; ABitDepth: TAdBitDepth); virtual; abstract; |
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Resizes the render target texture. If no texture is loaded, a new texture will be created. |
procedure FlushMemory; virtual; abstract; |
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Flushes the current memory/texture assigned. |
procedure SaveToBitmap(ABmp:TAd2dBitmap); virtual; abstract; |
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Saves the content of the current render target texture to the bitmap specified by "ABmp". |