Unit AdPhysics

DescriptionusesClasses, Interfaces, Objects and RecordsFunctions and ProceduresTypesConstantsVariables

Description

Contains a link to newton To use the AdPhysics unit you'll need the Newton headers for Delphi from http://newton.delphigl.de/ and a version of Newton itsself from http://www.newtongamedynamics.com/ where you have to download the SDK for your platform and copy the .dll/.so/.dynlib to your Andorra 2D directory.

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TPhysicalConstructData Contains data about a physical element.
Class TPhysicalSimpleData Contains data about a normal physical element.
Class TPhysicalConstruct A class which creates a physical element
Class TPhysicalBoxConstruct A class which creates a physical box
Class TPhysicalCylinderConstruct A class which creates a physical cylinder
Class TPhysicalApplication A sprite which represents the physics engine.
Class TPhysicalSprite A sprite in the physical world.
Class TPhysicalBoxSprite A sprite with box form
Class TPhysicalCylinderSprite A sprite with cylinder fotm

Types

TNewtonSolverModel = (...);
TPhysicalSpriteTyp = (...);

Description

Types

TNewtonSolverModel = (...);

A type which represents how accurate the simulation is

Values
  • smExact: Accurate but slow
  • smAdaptive: Less accurate but still slow
  • smLinear: Unaccurate but fast
TPhysicalSpriteTyp = (...);

The typ of the physical sprite

Values
  • ptDynamic: The sprite can move arround
  • ptStatic: The sprite is static, e.g. the landscape

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