Description | uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables |
Contains a link to newton To use the AdPhysics unit you'll need the Newton headers for Delphi from http://newton.delphigl.de/ and a version of Newton itsself from http://www.newtongamedynamics.com/ where you have to download the SDK for your platform and copy the .dll/.so/.dynlib to your Andorra 2D directory.
Name | Description |
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Class TPhysicalConstructData |
Contains data about a physical element. |
Class TPhysicalSimpleData |
Contains data about a normal physical element. |
Class TPhysicalConstruct |
A class which creates a physical element |
Class TPhysicalBoxConstruct |
A class which creates a physical box |
Class TPhysicalCylinderConstruct |
A class which creates a physical cylinder |
Class TPhysicalApplication |
A sprite which represents the physics engine. |
Class TPhysicalSprite |
A sprite in the physical world. |
Class TPhysicalBoxSprite |
A sprite with box form |
Class TPhysicalCylinderSprite |
A sprite with cylinder fotm |
TNewtonSolverModel = (...); |
TPhysicalSpriteTyp = (...); |
TNewtonSolverModel = (...); |
A type which represents how accurate the simulation is Values
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TPhysicalSpriteTyp = (...); |
The typ of the physical sprite Values
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