Important: With an update of the SF-Server software, the Andorra 2D Website software had issues with connecting to the database. As I'm (in slow but steady) progress of writing a new CMS/Wiki for my websites, it didn't make sense to search the bug.
So I've decided to upload a static snapshot of this site until the new software is done.
Please also check out the new documentation system on http://andorracommons.sf.net/docs/.

Andreas Stöckel, 27. February 2011

About

The Andorra 2D Logo Andorra 2D is the next generation 2D graphics engine for Delphi and Lazarus.
Andorra 2D features a simple API for 2D programming which offers you the choice between both: The power of DirectX and OpenGL without the need of knowing anything about those graphic interfaces.
Andorra 2D is designed to be the successor of DelphiX. That is because Andorra 2D uses nearly the same sprite engine interface as DelphiX.
If you want to learn more about the features of Andorra 2D, visit the features page.


Andorra 2D is the DGL Most Useful Project Of The Year

January 21th 2009

Andorra 2D has been elected by the German Delphi OpenGL Community to be the "Most Useful Project Of The Year 2008"!


Version 0.4.5.1 released

December 31th 2008

The last release 0.4.5 contained a critical bug in AdSimpleXML.pas, which caused all editors to destroy XML files. There were also a few problems with the Linux support. Version 0.4.5.1 fixes these bugs.

It’s also important to mention, that most of the tutorials are being translated into English. Have a look at the “Tutorials” section of the website to have a look at the current progress. Remember that you’re always welcome to translate the tutorials into other languages.

For more details regarding this release, visit the project homepage:
http://andorra.sourceforge.net/index.php?section=changelogs

To download the newest version, visit
http://sourceforge.net/project/platformdownload.php?group_id=182128&sel_platform=718

You can get an overview over all available downloads here:
http://sourceforge.net/project/showfiles.php?group_id=182128

Have a lot of fun with this new release and many thanks to Manuel Eberl and Romi who translated the tutorials into English.

Happy new year,
Andreas Stöckel (Igel457)
Project Administrator


Version 0.4.5 released

December 24th 2008

I’m pleased to announce version 0.4.5 of the next generation 2D-Engine Andorra 2D.
Version 0.4.5 mainly is a bug-fix release, although a few new features were added. Source code that worked with version 0.4 should work without any/minor changes.

Version 0.4 had problems with older hardware in the OpenGL mode – this bug should be fixed now. Many users complained that a few pixels of their textures were distorted when using DirectX. With most graphics boards this bug should be history too. And these are only the most conspicuous bugs that have been fixed – have a look at the changelog to get an overview over all changes.
Andorra 2D 0.4.5 adds support for the new Delphi 2009.

The video module of Andorra 2D has also been improved. Using the new FFMpeg-Wrapper library Acinerella (http://acinerella.sf.net/), you’re able to build your own video player with Andorra 2D in under 200 lines of code. Connecting an external audio library (Andorra 2D doesn’t have audio support and will never have) to the video module is also very simple now.

The documentation of Andorra 2D was undergoing vast improvements too. Although there are still a few classes and constants undocumented, the documentation has been improved and expanded.

For more details regarding this release, visit the project homepage:
http://andorra.sourceforge.net/index.php?section=changelogs

To download the newest version, visit
http://sourceforge.net/project/platformdownload.php?group_id=182128&sel_platform=718

Have a lot of fun with this new release and many thanks to Manuel Eberl (who added the PNG support), Nikolai Wyderka and of course everyone who reported bugs and suggested improvements.

Andreas Stöckel (Igel457)
Project Administrator


Version 0.4 released

July 1st 2008

Version 0.4 added a bunch of new features, further improvements and bug-fixes to Andorra 2D. The new surface system allows you to render your scene to off-screen surfaces. Every surface contains a revolutionary new scene object that allows you to apply your scene settings in a very simple way. By applying shader effects written in the Cg or the HLSL language to image objects (and surfaces), you are able to do amazing post-processing effects.

The particle system had also been rewritten. Using multiple threads, the new system takes advantage of multi core processors. The particle system is much more flexible now and up to five times faster.

Another important aspect is the improved Lazarus and Linux support. Most differences between using Andorra 2D with Delphi and Lazarus are now history.

For more details regarding this release, view the changelog:
http://andorra.sourceforge.net/index.php?section=changelogs

To download the newest version, visit
http://sourceforge.net/project/platformdownload.php?group_id=182128&sel_platform=718

Have a lot of fun with this new release and many thanks to the new developers Manuel Eberl and Nikolai Wyderka,
Andreas Stöckel (Igel457)
Project Administrator