About

The Andorra 2D Logo Andorra 2D is the next generation 2D engine for Delphi and Lazarus.
Andorra 2D features a simple API for 2D programming which offers you the choice between both: The power of DirectX and OpenGL without the need of knowing anything about those graphic interfaces.
Andorra 2D is designed to be the successor of DelphiX. That is because Andorra 2D uses nearly the same Spriteengine interface as DelphiX.
If you want to learn more about the features of Andorra 2D, visit the features page.


Version 0.4 released

Version 0.4 added a bunch of new features, further improvements and bug-fixes to Andorra 2D. The new surface system allows you to render your scene to off-screen surfaces. Every surface contains a revolutionary new scene object that allows you to apply your scene settings in a very simple way. By applying shader effects written in the Cg or the HLSL language to image objects (and surfaces), you are able to do amazing post-processing effects.

The particle system had also been rewritten. Using multiple threads, the new system takes advantage of multi core processors. The particle system is much more flexible now and up to five times faster.

Another important aspect is the improved Lazarus and Linux support. Most differences between using Andorra 2D with Delphi and Lazarus are now history.

For more details regarding this release, view the changelog:
http://andorra.sourceforge.net/index.php?section=changelogs

To download the newest version, visit
http://sourceforge.net/project/platformdownload.php?group_id=182128&sel_platform=718

Have a lot of fun with this new release and many thanks to the new developers Manuel Eberl and Nikolai Wyderka,
Andreas Stöckel (Igel457)
Project Administrator